Work Log from Gelco (Lead Developer)
Gelco is the Lead Developer on the team who is in charge of putting everything made for the game together as well as programming inside the game and game engine. Here is a work log he posted in the General Chat forums to update everyone about himself and his work:
"Hi everyone. Thought I would make a post on whats happening behind the scenes on Etherea: Dark Genesis, what my job is etc. I dont spend massive amounts of time posting on the forums so quite a lot of you might not know me. Basically Im the guy putting a lot of other peoples hard work together into the game and organising releases etc as well as programming/scripting work. I also organise things like the website and forums.
Currently we are on alpha release 1.1.7. (Its actually the 8th test version I think). These are internal tests for the team only. However they are proving useful and we do have a world you can run around in. We are getting very close on the completion of our first outpost, the human one. A lot of work has gone into it and its beginning to feel more real to us now about what we are making. The other outposts are almost ready and just waiting to go into the game for the most part. We are waiting for a new tool which will help us build our terrains and hopefully then the world will grow in size very fast and we will start thinking about external alphas/betas.
Personally this week I have been working on the combat system, which Im sure you will all agree is important and it's a massive job. It also includes the class and loot systems going in later on aswell but hopefully it will be done in the next month or so. We are also getting close on setting up the guild system. Although we have encountered some problems with the game engine, I think we will get around it. Conquer, one of the scripters, is doing a great job on the guild systems. Im also hoping we can get our first screnshots of the ingame layout out soon, think perhaps at the end of the month.
At the moment Im working on alpha 1.1.8 which will be our next release. Im hoping that by 1.1.10 we will begin having external testers in, hopefully that wont be to far away. Im hoping it will be a lot of fun by that stage for people to see. Anyway, hope you found that reasonably interesting. Just wanted to give you all a bit of reassurance that things are going on in relation to the game not just making models or art work."
A very good and interesting work log. To my understanding and from the looks of things we will start bringing in community members (only a few at first and slowly) at mid-late June on schedule with the timeline we had released earlier.
Thanks Gelco and thank you to everyone reading,
Robert
"Hi everyone. Thought I would make a post on whats happening behind the scenes on Etherea: Dark Genesis, what my job is etc. I dont spend massive amounts of time posting on the forums so quite a lot of you might not know me. Basically Im the guy putting a lot of other peoples hard work together into the game and organising releases etc as well as programming/scripting work. I also organise things like the website and forums.
Currently we are on alpha release 1.1.7. (Its actually the 8th test version I think). These are internal tests for the team only. However they are proving useful and we do have a world you can run around in. We are getting very close on the completion of our first outpost, the human one. A lot of work has gone into it and its beginning to feel more real to us now about what we are making. The other outposts are almost ready and just waiting to go into the game for the most part. We are waiting for a new tool which will help us build our terrains and hopefully then the world will grow in size very fast and we will start thinking about external alphas/betas.
Personally this week I have been working on the combat system, which Im sure you will all agree is important and it's a massive job. It also includes the class and loot systems going in later on aswell but hopefully it will be done in the next month or so. We are also getting close on setting up the guild system. Although we have encountered some problems with the game engine, I think we will get around it. Conquer, one of the scripters, is doing a great job on the guild systems. Im also hoping we can get our first screnshots of the ingame layout out soon, think perhaps at the end of the month.
At the moment Im working on alpha 1.1.8 which will be our next release. Im hoping that by 1.1.10 we will begin having external testers in, hopefully that wont be to far away. Im hoping it will be a lot of fun by that stage for people to see. Anyway, hope you found that reasonably interesting. Just wanted to give you all a bit of reassurance that things are going on in relation to the game not just making models or art work."
A very good and interesting work log. To my understanding and from the looks of things we will start bringing in community members (only a few at first and slowly) at mid-late June on schedule with the timeline we had released earlier.
Thanks Gelco and thank you to everyone reading,
Robert

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