Changes on the Horizon
Recently Gelco closed the ability to apply for the Alpha Test not only because the deadline was reached but because we had so many people apply that we could use these applications for the next couple of tests (don't worry when we get ready for another test we will open the process again). This was exciting for Gelco and I as it means that many are interested in EDG, which is always a great thing to a game developer.
Tomorrow there will be a dev meeting for EDG in which all the developers will talk about what is going on, what direction the game is being taken in, and things to come. One of the topics of discussion is currently a surprise to the public but it'll be a great change to EDG that will be for the better.
Also, tomorrow it will be one year since Etherea: Dark Genesis' development was started. One year ago I started planning the world of Etherea and obtained some online forums. I began recruiting people for the team and soon there after Gelco came on board. We obtained a game engine and started making our game, ever since then we've been building a more productive and stable team and getting closer to launching our game. It's very exciting as most indie teams/games aren't around that long and usually disband in the first couple of months, I believe it speaks a lot for Etherea.
I'll post again soon with what was discussed at the dev meeting so hang in there and good luck!
Tomorrow there will be a dev meeting for EDG in which all the developers will talk about what is going on, what direction the game is being taken in, and things to come. One of the topics of discussion is currently a surprise to the public but it'll be a great change to EDG that will be for the better.
Also, tomorrow it will be one year since Etherea: Dark Genesis' development was started. One year ago I started planning the world of Etherea and obtained some online forums. I began recruiting people for the team and soon there after Gelco came on board. We obtained a game engine and started making our game, ever since then we've been building a more productive and stable team and getting closer to launching our game. It's very exciting as most indie teams/games aren't around that long and usually disband in the first couple of months, I believe it speaks a lot for Etherea.
I'll post again soon with what was discussed at the dev meeting so hang in there and good luck!

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