Developer Updates #6
Man, it's been awhile since I posted last but it's been very hectic in real life and around the team. For awhile there not much work was getting done at all because we were moving from the Torque Game Engine to the Torque Shader Engine (not much change but enough to set us back some).
Needless to say though even as an amazing product the TSE is still full of plenty development stopping bugs so Gelco, Tom, and I decided to continue working in TGE and upgrading the game to TSE after launch. Tom has done a lot of great coding and now is going to be working on nothing but terrain building to make the Etherean world. Gelco is heading back to purely coding and we can look forward to a lot of great systems coming out soon.
Scott from Low Poly Corp is doing amazing work for props and various world items to bring the world to life.
Martin F and Darkraven had built up a great stockpile of models and organic models so while waiting on them to be textured and animated they have been working hard on a mod for one of their favorite games (I'll post a link when they are done). Sometime next month Martin will be coming back to start working on some dungeons and finishing up some he started on, which look amazing.
We have been getting some other new people on the team who should add some great momentum and life around the forums and in terms of getting work done. Without to many large bumps in the road we are looking at a very fleshed out Alpha with plenty of systems and content in three months.
That's all for this post, till next time!
Needless to say though even as an amazing product the TSE is still full of plenty development stopping bugs so Gelco, Tom, and I decided to continue working in TGE and upgrading the game to TSE after launch. Tom has done a lot of great coding and now is going to be working on nothing but terrain building to make the Etherean world. Gelco is heading back to purely coding and we can look forward to a lot of great systems coming out soon.
Scott from Low Poly Corp is doing amazing work for props and various world items to bring the world to life.
Martin F and Darkraven had built up a great stockpile of models and organic models so while waiting on them to be textured and animated they have been working hard on a mod for one of their favorite games (I'll post a link when they are done). Sometime next month Martin will be coming back to start working on some dungeons and finishing up some he started on, which look amazing.
We have been getting some other new people on the team who should add some great momentum and life around the forums and in terms of getting work done. Without to many large bumps in the road we are looking at a very fleshed out Alpha with plenty of systems and content in three months.
That's all for this post, till next time!

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