Developer Updates #4
Gelco recently used Tyranx's map and split it up into a graph paper like design to allow Existance and Sevas an easier time in creating the terrain.
Existance and Sevas are now working on the terrain and the normal zone size will be 1/2 x 1/2 miles or 1 x 1 miles (depending on the location). The world is going to be 10 x 7 miles which is 70 square miles (this is larger than the original EverQuest world if that gives any of you an idea of world size).
Toth is working on a side project for me as well as working hard with texturing and animating. He's working on finishing up the Elf animations for the Alpha test next month.
Simking has been working on armor and clothing sets for players, a large task as each piece needs to be drawn 6 times (to fit humans and elfs, minotaur, and panterran and then the two sexes for each.)
Martin F is finishing up the Panterran player character as well as some unique monsters including the Hydra and Cerberus.
The team has been divided up into Departments now with Simking leading t Art Department, Toth leading the Animation/Texturing Department, and R@nsid leading the Modeling Department. The new departments and appropriate forum for each will give a better work flow and professional feel around the team.
The forums had been slow because of exams and finishing up a year at college for many on the team, but now that has all calmed down and work is beginning to return to normal.
Existance and Sevas are now working on the terrain and the normal zone size will be 1/2 x 1/2 miles or 1 x 1 miles (depending on the location). The world is going to be 10 x 7 miles which is 70 square miles (this is larger than the original EverQuest world if that gives any of you an idea of world size).
Toth is working on a side project for me as well as working hard with texturing and animating. He's working on finishing up the Elf animations for the Alpha test next month.
Simking has been working on armor and clothing sets for players, a large task as each piece needs to be drawn 6 times (to fit humans and elfs, minotaur, and panterran and then the two sexes for each.)
Martin F is finishing up the Panterran player character as well as some unique monsters including the Hydra and Cerberus.
The team has been divided up into Departments now with Simking leading t Art Department, Toth leading the Animation/Texturing Department, and R@nsid leading the Modeling Department. The new departments and appropriate forum for each will give a better work flow and professional feel around the team.
The forums had been slow because of exams and finishing up a year at college for many on the team, but now that has all calmed down and work is beginning to return to normal.
