The Etherea: Dark Genesis Development Blog

Robert "Vesuvius" Lee's development blog on the MMORPG in development Etherea: Dark Genesis.

Wednesday, September 27, 2006

Developer Updates #6

Man, it's been awhile since I posted last but it's been very hectic in real life and around the team. For awhile there not much work was getting done at all because we were moving from the Torque Game Engine to the Torque Shader Engine (not much change but enough to set us back some).

Needless to say though even as an amazing product the TSE is still full of plenty development stopping bugs so Gelco, Tom, and I decided to continue working in TGE and upgrading the game to TSE after launch. Tom has done a lot of great coding and now is going to be working on nothing but terrain building to make the Etherean world. Gelco is heading back to purely coding and we can look forward to a lot of great systems coming out soon.

Scott from Low Poly Corp is doing amazing work for props and various world items to bring the world to life.

Martin F and Darkraven had built up a great stockpile of models and organic models so while waiting on them to be textured and animated they have been working hard on a mod for one of their favorite games (I'll post a link when they are done). Sometime next month Martin will be coming back to start working on some dungeons and finishing up some he started on, which look amazing.

We have been getting some other new people on the team who should add some great momentum and life around the forums and in terms of getting work done. Without to many large bumps in the road we are looking at a very fleshed out Alpha with plenty of systems and content in three months.

That's all for this post, till next time!

Friday, September 01, 2006

Developer Updates #5

A lot has been happening around the team lately, the developers are pumping out a lot of good material and picking up the pace in all areas.

Toth re-did some GUI as well as more player character and monster textures.

Martin F is working on a complete dungeon (he is doing the organics and non organics for the entire thing) and more information will be out on that when it is finished.

A new member on our team Scott (from low poly corp) is working hard on world prop models.

Another new member on our team Tom has been pumping out a lot of hard programming work and with our engine, integrating features we needed as well as setting up various systems to make everything easier on the developers.

And Gelco is working hard within the engine as always and trying to get everything set up.

The other developers are all working on things such as armor and weapon sets, models, buildings, etc. The work done recently has been more than impressive.

Also we have some big changes to be announced later in reference to the engine we are using and some of the new features that we'll be able to offer.

Have a good one!